The first steps

When I first began writing the script for Broken Angel, it was back in the summer of 2007.  At that time a lot of comic companies including the giants Marvel and DC happily accepted submissions from writers trying to break into the industry.  12 months later I had finally finished writing all 5 issues and was ready to send it out to as many publishers as I could.  There was just one problem - in those 12 months America's economy had been hit by the biggest recession since the early 80's. Less than a year later the rest of the world would follow resulting in countless industries having to downsize  The comics industry was no different.

Industry leading comic titles with established writers and artists saw a decline in sales.  This forced comics publishers to reduce the amount of titles they produced and instead focus on the books they knew would guarantee sales.  As a result, one by one the comics companies updated their submissions guidelines to reviewing artist portfolios only.  Original scripts were no longer being accepted.

Needs must

I was left with a script that no publisher would even open let alone consider publishing.  A few months went by and it became pretty obvious that if I wanted to try and sell the concept to a publisher I was going to need  a lot more than a 150 sheets of scripted pages that looked about as interesting as a bank statement.  I hit on the idea of producing a mini brochure which would outline the story and contain images of certain scenes and characters to act as a kind of printed 'trailer' for the story.  

I sought out some artists and began working with them on the character designs.  It was a real thrill to be able to see on paper the characters and designs that up to that point had only existed in my head.  However, as I continued to work on this I soon started to realise that even if I had a brochure which explained the story, it wouldn't show whether the writing was actually any good.  The only way I could do that was to have a finished comic.

Enter Daydreamer Comics

So once I set on the idea of producing my own comic I had to see just how feasible that was going to be.  I therefore decided to do a 'test page' to work out the mechanics of assembling a team that would be made up of a penciller, colourist and letterer.  I decided to break away from the norm by not using an inker, in part due to cost reasons, but also as I liked the idea of being able to see the original pencils blended with colours without bold black lines getting in the way.  I had recently read Marvel's 2008 Foolkiller series which did this to great effect.  The artist for that series was Lan Medina, whose highly detailed grey-scaled pencils were perfect for the look I was trying to obtain on Broken Angel.  I contacted Lan and selected the final page of issue # 2 to be drawn - a key scene which I thought would depict the overall look and feel of the series.  

 

I was blown away by the incredible art that Lan came up with and proceeded  to find an artist that could take on the difficult task of digitally colouring un-inked pencils.  Bramasta Aji stepped up to the plate and the result surpassed all my expectations. I decided I had to take the risk of funding the project myself and in the process created my own publishing label, Daydreamer Comics.   

While this label is still in its infancy and completing the series Broken Angel is the first priority, I hope to keep Daydreamer Comics running as a place where new stories can be showcased.  And not only by me; but from other like-minded people who can use this site as a central home where they can come together and share their skills, working with each other on creator owned titles.

So why the name Daydreamer Comics?

 

daydreamer 

 

verb of daydream [ˈdeɪˌdriːm]
1. a pleasant dreamlike fantasy indulged in while awake; idle reverie
2. a pleasant scheme or wish that is unlikely to be fulfilled; pipe dream

Seems to me, both meanings are pretty apt.

 

David Morphy

(complete daydreamer)